uses Gorilla.DefTypes, Gorilla.G3D.Loader, Gorilla.DAE.Loader, Gorilla.FBX.Loader, Gorilla.GLTF.Loader, Gorilla.GLB.Loader, Gorilla.OBJ.Loader, Gorilla.STL.Loader, Gorilla.Babylon.Loader, Gorilla.PLY.Loader, Gorilla.SKP.Loader, Gorilla.X3D.Loader, Gorilla.X3DZ.Loader, Gorilla.X3DVZ.Loader, Gorilla.AssetsManager, Gorilla.Model; [...] var FAssetsManager : TGorillaAssetsManager; FPackage : TGorillaAssetsPackage; FModel : TGorillaModel; // in our form (TForm1) we added a field named "FModel" procedure TForm1.FormCreate(Sender: TObject); begin // setup the assets manager and load an existing package from file FAssetsManager := TGorillaAssetsManager.Create(Self); FPackage := FAssetsManager.LoadPackageFromFile('C:\Temp\mypackage.zip'); FPackage.DisplayName := 'MyPackage'; // prepare the model for loading from package FModel := TGorillaModel.Create(GorillaViewport1); FModel.Parent := GorillaViewport1; // start linking to assets manager like at designtime FModel.AssetsManager := FAssetsManager; FModel.PackageName := 'MyPackage'; FModel.Source := 'myfile.dae'; end;