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====== Shadows ====== Gorilla3D intends to supply a variation of shadow computation methods. Because not all projects are equal, may some need fast and some may need more accurate 3D object shadows. ===== Techniques ===== ^ Name ^ Description ^ | ShadowMapping | Simple, hard-edged and fast shadow computation. | | VarianceShadowMapping | Simple, soft-edged and fast shadow computation. | | Faketracing Shadows | A Gorilla3D experimental technique for accurate and blurred shadows. | ==== Shadow Mapping ==== ==== Variance Shadow Mapping ==== ==== Faketracing Shadows ==== [[water|Water]]