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====== Bokeh / Depth Of Field ====== To provide a more realistic look for you applications, Gorilla3D supplies a simple to use Bokeh (or Depth Of Field) component. {{ ::bokeh-example.jpg |}} In photography, bokeh is the aesthetic quality of the blur produced in the out-of-focus parts of an image produced by a lens.[2][3][4] Bokeh has been defined as "the way the lens renders out-of-focus points of light".[5] Differences in lens aberrations and aperture shape cause some lens designs to blur the image in a way that is pleasing to the eye, while others produce blurring that is unpleasant or distracting ("good" and "bad" bokeh, respectively).[6] Bokeh occurs for parts of the scene that lie outside the depth of field. Photographers sometimes deliberately use a shallow focus technique to create images with prominent out-of-focus regions. Bokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas.[6] However, bokeh is not limited to highlights; blur occurs in all out-of-focus regions of the image. __Source:__ https://en.wikipedia.org/wiki/Bokeh ===== Limitations ===== Due to FMX limitations bokeh rendering have some harsh limitations. In FMX the cameras near and far plane is hardcoded to 1.0 - 1000.0. Therefore it's not possible to build a perfect implementation at the moment, because camera's near/far plane need to be equal to bokeh shaders near/far plane. ===== Remarks ===== The component instanciates two render passes automatically: TGorillaRenderPassCustomDepth and TGorillaRenderPassBokeh. Keep this in mind, in case you'll need the custom depth pass for another render pass. Otherwise you will produce unnecessary rendering overhead, by duplicated render passes. ===== Example ===== {{youtube>TTXTepj68U8?medium}} procedure TForm1.CreateBokeh(); begin FBokeh := TGorillaBokeh.Create(FViewport); FBokeh.AutoFocus := true; FBokeh.Fstop := 1; FBokeh.FrustumNearFar := PointF(10, 100); end; Next step: [[deftypes|Internal Model Definition]]