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====== First Steps ====== Handling Gorilla3D is quite the same as using Firemonkey 3D. The main difference is the usage of TGorillaViewport as the main component for display. **You can no longer use a TViewport3D or TForm3D as basis for showing 3D content.** The reason for that is, that Gorilla3D extends functionality a lot and needs special treatment, which the default viewport do not provide (f.e. Render-Passes, Lighting-Information, Shadow-Computation, ...). But, let's start and have quick look at the basic features of Gorilla3D and how they are going to be used. * [[viewport|Viewport]] * [[models|Models]] * [[animations|Animations]] * [[materials|Materials]] * [[default-material|DefaultMaterial]] * [[runtime-material|RuntimeMaterial]] * [[water|Water]] * [[textures|Textures]] * [[primitives|Primitives]] * [[terrain|Terrain]] * [[skybox|SkyBox]] * [[volumerendering|Volume Rendering]] * [[particles|Particles]] * [[physics|Physics]] * [[fmodaudio|FMOD Audio]] * [[assetsmanager|Assets Manager]] * [[billboard|Billboard]] * [[inventory|Inventory]] * [[dialogues|Dialogues]] * [[skillsystem|Skillsystem]] * [[inputpolling|Input Polling]] * [[pathfinding|Pathfinding]] * [[renderpass|Render Pass]] * [[shadows|Shadows]] * [[water|Water]] * [[bokeh|Bokeh]] * [[deftypes|Internal Model Definition]] * [[transparency|Transparency]] * [[layer3d|2D FMX components]] * [[scripting|Scripting]] * [[interaction|Interaction]] * [[charactercontrolling|CharacterControlling]] * [[prefabs|Prefabs]] * [[android|Android]]