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====== Shadows ======
Gorilla3D intends to supply a variation of shadow computation methods. Because not all projects are equal, may some need fast and some may need more accurate 3D object shadows.
===== Techniques =====
^ Name ^ Description ^
| ShadowMapping | Simple, hard-edged and fast shadow computation. |
| VarianceShadowMapping | Simple, soft-edged and fast shadow computation. |
| Faketracing Shadows | A Gorilla3D experimental technique for accurate and blurred shadows. |
==== Shadow Mapping ====
==== Variance Shadow Mapping ====
==== Faketracing Shadows ====
Next step: [[water|Water]]