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====== First Steps ======
Handling Gorilla3D is quite the same as using Firemonkey 3D.
The main difference is the usage of TGorillaViewport as the main component for display.
**You can no longer use a TViewport3D or TForm3D as basis for showing 3D content.**
The reason for that is, that Gorilla3D extends functionality a lot and needs special treatment, which the default viewport do not provide (f.e. Render-Passes, Lighting-Information, Shadow-Computation, ...).
But, let's start and have quick look at the basic features of Gorilla3D and how they are going to be used.
* [[viewport|Viewport]]
* [[models|Models]]
* [[animations|Animations]]
* [[materials|Materials]]
* [[default-material|DefaultMaterial]]
* [[runtime-material|RuntimeMaterial]]
* [[water|Water]]
* [[textures|Textures]]
* [[primitives|Primitives]]
* [[cameras|Cameras]]
* [[lights|Lights]]
* [[terrain|Terrain]]
* [[skybox|SkyBox]]
* [[volumerendering|Volume Rendering]]
* [[particles|Particles]]
* [[physics|Physics]]
* [[fmodaudio|FMOD Audio]]
* [[assetsmanager|Assets Manager]]
* [[billboard|Billboard]]
* [[inventory|Inventory]]
* [[dialogues|Dialogues]]
* [[skillsystem|Skillsystem]]
* [[inputpolling|Input Polling]]
* [[pathfinding|Pathfinding]]
* [[renderpass|Render Pass]]
* [[environmentmap|Environment Mapping]]
* [[shadows|Shadows]]
* [[water|Water]]
* [[bokeh|Bokeh]]
* [[deftypes|Internal Model Definition]]
* [[transparency|Transparency]]
* [[layer3d|2D FMX components]]
* [[scripting|Scripting]]
* [[interaction|Interaction]]
* [[charactercontrolling|CharacterControlling]]
* [[prefabs|Prefabs]]
* [[android|Android]]