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====== Layered Material (TGorillaLayeredMaterialSource) ====== The **TGorillaLayeredMaterialSource** is a container of multiple sub materials. It works like a stack, where one material is rendered above another. The following schema visualizes this idea: {{ ::doc-g3d-layeredmat.png?nolink&600 |}} **It is important that those sub materials do not clear the context, otherwise it will produce unexpected behaviour!** If the materials collection is empty, Gorilla3D will render the complete buffer with black color. To setup sub-materials, simply add those to the material collection: var LLayMat : TGorillaLayeredMaterialSource; LSubMat1 : TGorillaNormalMapMaterialSource; LSubMat2 : TGorillaPhongMaterialSource; LSubMatEntry : TGorillaLayeredMaterialItem; [...] // create the layered material source LLayMat := TGorillaLayeredMaterialSource.Create(FGorilla); LLayMat.Parent := FGorilla; // create sub-material #1 LSubMat1 := TGorillaNormalMapMaterialSource.Create(FGorilla); LSubMat1.Parent := FGorilla; // add sub-material #1 LSubMatEntry := LLayMat.Materials.Add(); LSubMatEntry.Material := LSubMat1; // create sub-material #2 LSubMat2 := TGorillaPhongMaterialSource.Create(FGorilla); LSubMat2.Parent := FGorilla; // add sub-material #2 LSubMatEntry := LLayMat.Materials.Add(); LSubMatEntry.Material := LSubMat2;