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====== Particle-Material (TGorillaParticleMaterialSource) ====== The TGorillaParticleMaterialSource (TGorillaParticleMaterial) is inherited from TGorillaDefaultMaterialSource, supports multiple light sources and enables texture atlas and point-sprite handling if activated: **GORILLA_GLSL_DEFINE_USE_TEXTURE_ATLAS**, **GORILLA_GLSL_DEFINE_USE_POINTSPRITE** Depending on the material configuration it enables different rendering techniques: ^ Mode ^ UseTexture ^ IsTextureAtlas ^ Technique ^ | OnlyColor | false | false | Renders each particle with the provided color information and without texturing | | Texturing | true | false | Renders each particle with the provided texture but without atlas mapping | | Atlas-Texturing | true | true | Renders each particle with the provided texture-atlas |