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====== RimLighting Material (TGorillaRimLightingMaterialSource) ====== The rim lighting material **TGorillaRimLightingMaterialSource** is inherited from the TGorillaDefaultMaterialSource and supports multiple lights and many more features. {{:0.8.4:rimlighting.jpg|}} ===== What is a rim light? ===== A rim light is placed behind a subject that exposes the outline or rim of the subject with light. This lighting highlights the contours of a subject and creates a dramatic and mysterious effect. Rim lights can be used in a variety of ways. They can be used alone as a rim lighting setup to create a high contrast, stylized image. They can also be used in conjunction with other lighting setups such as the traditional 3 point lighting setup. When used in other lighting setups, these lights are often referred to as “hair lights” or “halo lighting.” [[https://www.studiobinder.com/blog/what-is-a-rim-light-photography-definition/]] ===== Properties ===== ^Property ^Descr ^ |Rim|Defines the intensity of the rim light rendering (value between 0.0 - 1.0) | |RimColor|Define the color of the rim light rendered.| ===== Example ===== uses Gorilla.Material.RimLighting; [...] var FRimLightMaterial : TGorillaRimLightingMaterialSource; FRimLightMaterial := TGorillaRimLightingMaterialSource.Create(GorillaViewport1); FRimLightMaterial.Parent := GorillaViewport1; /// load the diffuse color texture as usual. FRimLightMaterial.Texture.LoadFromFile('wood.png'); /// configure rim lighting intensity FRimLightMaterial.Rim := 0.1; /// defining the color of rim lighting FRimLightMaterial.RimColor := TAlphaColorRec.White;