====== Shadows ====== Gorilla3D intends to supply a variation of shadow computation methods. Because not all projects are equal, may some need fast and some may need more accurate 3D object shadows. ===== Techniques ===== ^ Name ^ Description ^ | ShadowMapping | Simple, hard-edged and fast shadow computation. | | VarianceShadowMapping | Simple, soft-edged and fast shadow computation. | ==== Shadow Mapping ==== ==== Variance Shadow Mapping ==== Next step: [[water|Water]]