====== VertexColor Material (TGorillaVertexColorMaterialSource) ====== The **TGorillaVertexColorMaterialSource** is inherited from TGorillaDefaultMaterialSource, supports multiple light sources, different shading models (lambert, phong, blinn-phong) and produces the output-color depending on the Color0-attribute of each vertex. //If your mesh data do not provide the color information in the vertex, the shader will produce a black output.//