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assetsmanager [2019/03/12 12:55] – [Using AssetsManager] admin | assetsmanager [2020/11/06 13:48] – [Groups] admin | ||
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====== Using AssetsManager ====== | ====== Using AssetsManager ====== | ||
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The AssetsManager is the core component in effective media management inside your Gorilla3D application. | The AssetsManager is the core component in effective media management inside your Gorilla3D application. | ||
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Models, textures, audio, dialogues and so on will be cached for faster access and reusage. | Models, textures, audio, dialogues and so on will be cached for faster access and reusage. | ||
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You can build packages within the AssetsManager for modular media management. | You can build packages within the AssetsManager for modular media management. | ||
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For example: you could build a package for the main character and reference to it in every scene package. | For example: you could build a package for the main character and reference to it in every scene package. | ||
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Scene packages are extremly useful for compact and fast loading of all data in a scene. | Scene packages are extremly useful for compact and fast loading of all data in a scene. | ||
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Default group ids to access the specific group of each package: | Default group ids to access the specific group of each package: | ||
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- | * GORILLA_ASSETS_TEXTURE | + | ^ Group-ID |
- | * GORILLA_ASSETS_AUDIO | + | | GORILLA_ASSETS_MODEL |
- | * GORILLA_ASSETS_VIDEO | + | | GORILLA_ASSETS_TEXTURE |
- | * GORILLA_ASSETS_MISC | + | | GORILLA_ASSETS_AUDIO |
- | * GORILLA_ASSETS_DIALOGUE | + | | GORILLA_ASSETS_VIDEO |
- | * GORILLA_ASSETS_INVENTORY | + | | GORILLA_ASSETS_MISC |
+ | | GORILLA_ASSETS_DIALOGUE | ||
+ | | GORILLA_ASSETS_INVENTORY | ||
===== Assets ===== | ===== Assets ===== | ||
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</ | </ | ||
+ | Next step: [[billboard|Billboard]] |