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assetsmanager [2019/03/12 12:59] – [Groups] admin | assetsmanager [2020/11/06 13:48] – [Groups] admin | ||
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====== Using AssetsManager ====== | ====== Using AssetsManager ====== | ||
+ | {{: | ||
The AssetsManager is the core component in effective media management inside your Gorilla3D application. | The AssetsManager is the core component in effective media management inside your Gorilla3D application. | ||
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Models, textures, audio, dialogues and so on will be cached for faster access and reusage. | Models, textures, audio, dialogues and so on will be cached for faster access and reusage. | ||
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You can build packages within the AssetsManager for modular media management. | You can build packages within the AssetsManager for modular media management. | ||
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For example: you could build a package for the main character and reference to it in every scene package. | For example: you could build a package for the main character and reference to it in every scene package. | ||
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Scene packages are extremly useful for compact and fast loading of all data in a scene. | Scene packages are extremly useful for compact and fast loading of all data in a scene. | ||
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^ Group-ID | ^ Group-ID | ||
- | | GORILLA_ASSETS_MODEL | + | | GORILLA_ASSETS_MODEL |
| GORILLA_ASSETS_TEXTURE | | GORILLA_ASSETS_TEXTURE | ||
| GORILLA_ASSETS_AUDIO | | GORILLA_ASSETS_AUDIO | ||
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</ | </ | ||
+ | Next step: [[billboard|Billboard]] |