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assetsmanager [2020/11/04 14:51] – [Groups] adminassetsmanager [2020/11/06 13:48] – [Groups] admin
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 ====== Using AssetsManager ====== ====== Using AssetsManager ======
  
 +{{:assets.jpg?nolink|}}
  
 The AssetsManager is the core component in effective media management inside your Gorilla3D application.  The AssetsManager is the core component in effective media management inside your Gorilla3D application. 
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 Models, textures, audio, dialogues and so on will be cached for faster access and reusage.  Models, textures, audio, dialogues and so on will be cached for faster access and reusage. 
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 You can build packages within the AssetsManager for modular media management.  You can build packages within the AssetsManager for modular media management. 
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 For example: you could build a package for the main character and reference to it in every scene package.  For example: you could build a package for the main character and reference to it in every scene package. 
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 Scene packages are extremly useful for compact and fast loading of all data in a scene. Scene packages are extremly useful for compact and fast loading of all data in a scene.
  
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 ^ Group-ID   ^ Extensions ^ ^ Group-ID   ^ Extensions ^
-| GORILLA_ASSETS_MODEL         | *.obj, *.g3d, *.dae, *.stl, *.x3d, *.x3dvz, *.x3dz, *.fbx*.gltf*.babylon|+| GORILLA_ASSETS_MODEL         | *.obj, *.g3d, *.dae, *.stl, *.x3d, *.x3dvz, *.x3dz, *.fbx*.gltf*.babylon |
 | GORILLA_ASSETS_TEXTURE      | *.bmp, *.jpg, *.jpeg, *.dds, *.gif, *.png, *.tif, *.tiff, *.tga | | GORILLA_ASSETS_TEXTURE      | *.bmp, *.jpg, *.jpeg, *.dds, *.gif, *.png, *.tif, *.tiff, *.tga |
 | GORILLA_ASSETS_AUDIO          | *.aiff, *.asf, *.asx, *.dls, *.flac, *.fsb, *.it, *.m3u, *.midi, *.mod, *.mp2, *.mp3, *.ogg, *.pls, *.s3m, *.vag, *.wav, *.wax, *.wma, *.xm, *.xma (FMOD Support activated) | | GORILLA_ASSETS_AUDIO          | *.aiff, *.asf, *.asx, *.dls, *.flac, *.fsb, *.it, *.m3u, *.midi, *.mod, *.mp2, *.mp3, *.ogg, *.pls, *.s3m, *.vag, *.wav, *.wax, *.wma, *.xm, *.xma (FMOD Support activated) |