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- | < | + | In photography, |
- | In photography, | + | |
- | Bokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas.[6] However, bokeh is not limited to highlights; blur occurs in all out-of-focus regions of the image. | + | Bokeh has been defined as "the way the lens renders out-of-focus points of light" |
- | </ | + | |
- | Source: https:// | + | Differences in lens aberrations and aperture shape cause some lens designs to blur the image in a way that is pleasing to the eye, while others produce blurring that is unpleasant or distracting (" |
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+ | Bokeh occurs for parts of the scene that lie outside the depth of field. Photographers sometimes deliberately use a shallow focus technique to create images with prominent out-of-focus regions. | ||
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+ | Bokeh is often most visible around small background highlights, such as specular reflections and light sources, which is why it is often associated with such areas.[6] | ||
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+ | However, bokeh is not limited to highlights; blur occurs in all out-of-focus regions of the image. | ||
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+ | __Source:__ https:// | ||
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+ | ===== Limitations ===== | ||
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+ | Due to FMX limitations bokeh rendering have some harsh limitations. | ||
+ | In FMX the cameras near and far plane is hardcoded to 1.0 - 1000.0. | ||
+ | Therefore it's not possible to build a perfect implementation at the moment, | ||
+ | because camera' | ||
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+ | ===== Remarks ===== | ||
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+ | The component instanciates two render passes automatically: | ||
+ | ===== Example ===== | ||
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+ | {{youtube> | ||
<file pascal> | <file pascal> | ||
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end; | end; | ||
</ | </ | ||
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+ | Next step: [[deftypes|Internal Model Definition]] |