Gorilla.Physics

Unit Gorilla.Physics.pas

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Enumerations

Constants

    TGorillaPhysicsBodyType

    enum TGorillaPhysicsBodyType = ( eStaticBody, eDynamicBody, eKinematicBody ) ;

    Type of body (static, dynamic or kinematic)

    Remarks

    A body is defined by one of these 3 kinds.

    Static bodies will not be move or influenced by mass and impulses. Use this type for defining a plane / floor.

    Dynamic bodies will move, handle forces influenced by mass and impulses. Use this type by default for any kind of physics-engine handled instances.

    Kinematic bodies will be moved, but will not be influenced by mass and impulses. Use this type as an alternative to dynamic bodies.

    TGorillaPhysicsColliderPrefab

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    TGorillaPhysicsColliderPrefabs

    A designtime helper to pre-register colliders. On physics activation those predefined colliders will be registered.

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    TGorillaPhysicsSystem

    User component for physics computation. The Gorilla physics system uses internally the Q3 Physics Engine.

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