Gorilla.DAE.Model

Unit Gorilla.DAE.Model.pas

Classes

Records

Enumerations

  • enum  TDAEExporter  = ( ThreeDStudioMax, Maya, Unknown ) ;
  • enum  TGEPhongMapMode  = ( Emission, Ambient, Diffuse, Specular, Shininess, Reflective, Reflectivity, Transparent, Transparency, Displacement ) ;
  • enum  TSourceMode  = ( Vertex, Normal, BiNormal, Tangent, TexCoord, Color ) ;
  • enum  TDAEUpAxisType  = ( X, Y, Z ) ;

Mics. types

  • type TDAEMeshDynArray = array  of TDAEMesh;
  • type TDAEControllerDynArray = array  of TDAEController;
  • type PDAEVertexSource = pointer to TDAEVertexSource;
  • type TDAESurfaceArray = array  of TDAESurface;
  • type TDAEVertexSourceDynArray = array  of TDAEVertexSource;
  • type PSourceSemantic = pointer to TSourceSemantic;
  • type TSourceSemantics = array  of TSourceSemantic;
  • type TSourceSemanticDynArray = array  of TSourceSemantic;
  • type TSourceSemanticList = array  of TSourceSemantic;
  • type TDAEVisualNodeDynArray = array  of TDAEVisualNode;
  • type TDAEJointNodeDynArray = array  of TDAEJointNode;
  • type PDAEVertexWeight = pointer to TDAEVertexWeight;
  • type TDAEVisualSceneDynArray = array  of TDAEVisualScene;

TDAEResolvedNode

A resolved visual node is a reference to another node in the global tree. Due to multiple node usage we need a special node type for referencing.

Ancestors

Members

TDAEModel

Ancestors

Members

Fields

Methods

Properties