Gorilla.HAnim.Humanoid

Unit Gorilla.HAnim.Humanoid.pas

Classes

Constants

  • const HUMANOID_COLORS : array[0..9] of TAlphaColor = ;

TGorillaHAnimHumanoid

The basic instance for skin- or skeleton animation nodes A humanoid instance belongs to a specific shape / mesh. The represented hierarchy is defined by the skeleton node and its children.

Ancestors

Members

Fields

Methods

Properties