Gorilla.Material.NormalMap

Unit Gorilla.Material.NormalMap.pas

Classes

TGorillaNormalMapMaterialSource

The normal map material extends the default shader by normal mapping feature to simulate more detailled meshes.

Remarks

In 3D computer graphics, normal mapping (or Dot3 bump mapping) is a technique used for faking the lighting of bumps and dents – an implementation of bump mapping. It is used to add details without using more polygons. A common use of this technique is to greatly enhance the appearance and details of a low polygon model by generating a normal map from a high polygon model or height map. Normal maps are commonly stored as regular RGB images where the RGB components correspond to the X, Y, and Z coordinates, respectively, of the surface normal. [source: https://en.wikipedia.org/wiki/Normal_mapping]

Ancestors

Members

Methods

Properties