Gorilla.Material.Phong

Unit Gorilla.Material.Phong.pas

Classes

TGorillaPhongMaterial

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, it interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model.

Remarks

(https://en.wikipedia.org/wiki/Phong_shading)

Ancestors

Members

TGorillaPhongMaterialSource

Phong shading refers to an interpolation technique for surface shading in 3D computer graphics. It is also called Phong interpolation or normal-vector interpolation shading. Specifically, it interpolates surface normals across rasterized polygons and computes pixel colors based on the interpolated normals and a reflection model.

Remarks

(https://en.wikipedia.org/wiki/Phong_shading)

Ancestors

Members

Methods

Properties