Gorilla.Material.Water

Unit Gorilla.Material.Water.pas

Classes

TGorillaWaterMaterial

Default water material that creates a moving water effect by using different textures. It also needs applied reflection-, refraction- and depth-pass render passes.

Remarks

The shader needs a normal, dudv and specular texture for rendering. Also it needs applied reflection and refraction render passes. The refraction render pass automatically produces a depth map which the water shader needs.

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TGorillaWaterMaterialSource

Basic water material source.

Remarks

Shader was built on basis of a GLSL conversion of Michael Horsch water demo http://www.bonzaisoftware.com/wfs.html Converted by Mars_999 8/20/2005 http://forum.bonzaisoftware.com/viewthread.php?tid=10

Ancestors

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Methods

Properties