Gorilla.Particle.Emitter

Unit Gorilla.Particle.Emitter.pas

Remarks

For including particle effects like fire, smoke, explosion and so one, use TGorillaParticleEmitter. Every particle property is configurable.

Classes

Records

Enumerations

  • enum  TAllowedAxis  = ( axX, axY, axZ ) ;
  • enum  TGorillaParticleBlending  = ( pbAdditive, pbAlpha, pbMultiply ) ;

Constants

  • const GORILLA_PARTICLE_TIME_DELTA : Integer = $3E8;

TGorillaParticleEmitter

Basic particle emitter class.

Ancestors

Members

Fields

Methods

Properties