Gorilla.Sphere

Unit Gorilla.Sphere.pas

Classes

TGorillaSphere

Defines a simple sphere component, but differs by internal usage from FMX TSphere.

Remarks

The Gorilla3D sphere enables static buffering of vertices and indices. This allows also large number of vertices of spheres.

This component uses by default static buffering to push vertices only once to GPU.

Ancestors

Members

Fields

Methods

Properties