Gorilla.Terrain.CVLOD

Unit Gorilla.Terrain.CVLOD.pas

Classes

Records

Enumerations

  • enum  TGorillaFocusedChunkDetection  = ( CameraDirection, CameraPosition ) ;

Constants

  • const GORILLA_TERRAIN_CHUNK_SUBDIV_MIN : Integer = $2;
  • const GORILLA_TERRAIN_CHUNK_SUBDIV_MAX : Integer = $100;
  • const GORILLA_TERRAIN_CHUNK_DETAIL_MIN : Integer = $1;
  • const GORILLA_TERRAIN_CHUNK_DETAIL_MAX : Integer = $8;
  • const GORILLA_TERRAIN_LOD_MIN : Integer = $1;
  • const GORILLA_TERRAIN_LOD_MAX : Integer = $5;

TGorillaCVLODTerrain

The CVLOD (Chunked Visual Level Of Detail) terrain is a chunk managed terrain with different level of details (LOD) shown depending on the current view frustum.

Remarks

The component splits a specific resolution into chunks and level of details. It automatically computes a defined number of levels of details.

Ancestors

Members

Fields

Methods

Properties