Gorilla.Controller.Passes.Environment

Unit Gorilla.Controller.Passes.Environment.pas

Classes

TGorillaRenderPassEnvironment

The environment render pass component is capable of rendering a scene from a specific point in scene into a cubemap. Use the resulting texture for applying to materials as environment map. You can choose between a static and a dynamic mode. While the static mode only renders once, the dynamic mode will render the scene every cycle.

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