Gorilla.Controller.Passes.Face

Unit Gorilla.Controller.Passes.Face.pas

Classes

Enumerations

  • enum  TFaceKind  = ( FrontFace, BackFace ) ;

Constants

    TGorillaRenderPassFace

    The face render pass controller renders vertex positions to texture depending on the set facekind. If TFaceKind.FrontFace it will only render front face vertices, if TFaceKind.BackFace is set, it will only render back face vertices. It stores the vertex position as composite texture in RGB16F format.

    Remarks

    The shader ignores any colors or shading, it will only care about vertex positions.

    Use this render pass controller for TGorillaVolumetricMesh rendering, to retrieve the start and end positions of ray casting.

    Ancestors

    Members

    Methods

    Properties