Gorilla.Material.RimLighting

Unit Gorilla.Material.RimLighting.pas

Classes

TGorillaRimLightingMaterialSource

This shader uses the difference between the view direction and the polygon surface normal to add additional color offset to the surface.

Remarks

Source-Code orientation on: https://shadowmint.gitbooks.io/unity-material-shaders/content/shaders/surface/rim_lighting.html

Ancestors

Members

Methods

Properties