Gorilla.Armature

Unit Gorilla.Armature.pas

Classes

Constants

  • const ARMATURES_COLORS : array[0..9] of TAlphaColor = ;

TGorillaArmature

The basic instance for skin- or skeleton animation nodes An armature instance belongs to a specific shape / mesh. The represented hierarchy is defined by the skeleton node and its children.

Ancestors

Members

Fields

Methods

Properties

TGorillaHAnimHumanoid

The basic instance for skin- or skeleton animation nodes An armature instance belongs to a specific shape / mesh. The represented hierarchy is defined by the skeleton node and its children.

Ancestors

Members

Fields

Methods

Properties