Gorilla.Controller.Input.TriggerPoint

Unit Gorilla.Controller.Input.TriggerPoint.pas

Classes

Enumerations

Constants

    TGorillaTriggerPointKind

    enum TGorillaTriggerPointKind = ( StaticTriggerPoint, DynamicTriggerPoint ) ;

    Defines which kind of trigger point handling should be used. Static trigger points are 3D world coordinates not moving / standing still. For points changing, f.e. with the position of a character, you can use dynamic trigger points.

    TGorillaTriggerPoint

    The trigger point class defines a global/absolut point in 3D space, which is tracable. In combination with a first person controller those points can trigger event to interact with.

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    Properties

    TGorillaTriggerPointCollection

    Defining a collection of triggerable points. All items will be of TGorillaTriggerPoint class.

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    Members

    TGorillaTriggerPointManager

    The trigger point manager allows to manage trigger points and to check for those.

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