Gorilla.Controller.Passes.Deferred.Composite

Unit Gorilla.Controller.Passes.Deferred.Composite.pas

Classes

Records

Constants

  • const VOXEL_MAX_LIGHTS : Integer = $8;

Mics. types

  • type PCompositeShaderData = pointer to TCompositeShaderData;

TDeferredCompositeMaterial

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TGorillaRenderPassDeferredComposite

The deferred composite render pass is the final stage for merging render targets from previous steps. It takes the albedo, translucent-albedo, positions, normals, emissive texture and global illumination texture to generate a final image of your rendering scene. This embedded render pass is used by the default forward-renderer.

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Properties