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firststeps [2019/03/17 09:04] – [First Steps] adminfirststeps [2020/01/09 09:48] – [First Steps] admin
Line 23: Line 23:
     * [[inventory|Inventory]]     * [[inventory|Inventory]]
     * [[dialogues|Dialogues]]     * [[dialogues|Dialogues]]
 +    * [[skillsystem|Skillsystem]]
     * [[inputpolling|Input Polling]]     * [[inputpolling|Input Polling]]
     * [[pathfinding|Pathfinding]]     * [[pathfinding|Pathfinding]]
Line 28: Line 29:
     * [[shadow|Shadow]]     * [[shadow|Shadow]]
     * [[bokeh|Bokeh]]     * [[bokeh|Bokeh]]
-    * [[deftypes|Internal Model Definition]] +    * [[deftypes|Internal Model Definition]] 
 +    * [[transparency|Transparency]] 
 +    * [[layer3d|2D FMX components]] 
 +    * [[scripting|Scripting]] 
 +    * [[android|Android]]
  
 ===== Building an app with Gorilla3D and Delphi 10.3 Rio for Android ===== ===== Building an app with Gorilla3D and Delphi 10.3 Rio for Android =====
Line 50: Line 55:
 [DCC Error] E2597 C:\Users\Public\Documents\Embarcadero\Studio\20.0\CatalogRepository\AndroidNDK-17b_20.0.32429.4364\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\bin\arm-linux-androideabi-ld.exe: cannot find -lGLESv3 [DCC Error] E2597 C:\Users\Public\Documents\Embarcadero\Studio\20.0\CatalogRepository\AndroidNDK-17b_20.0.32429.4364\toolchains\arm-linux-androideabi-4.9\prebuilt\windows\bin\arm-linux-androideabi-ld.exe: cannot find -lGLESv3
 </code> </code>
 +
 +Your app should tell Android that it needs at least OpenGL ES 3.0. This can be done in "AndroidManifest.Template.xml":
 +
 +<code>
 +<!-- Tell the system this app requires OpenGL ES 3.0. -->
 +<uses-feature android:glEsVersion="0x00030000" android:required="true" />
 +</code>
 +
 +Change the attribute android:glEsVersion to "0x00030000".