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firststeps [2019/05/07 15:19] – [First Steps] admin | firststeps [2020/01/10 08:46] – admin | ||
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* [[pathfinding|Pathfinding]] | * [[pathfinding|Pathfinding]] | ||
* [[renderpass|Render Pass]] | * [[renderpass|Render Pass]] | ||
- | * [[shadow|Shadow]] | + | * [[shadows|Shadows]] |
+ | * [[water|Water]] | ||
* [[bokeh|Bokeh]] | * [[bokeh|Bokeh]] | ||
* [[deftypes|Internal Model Definition]] | * [[deftypes|Internal Model Definition]] | ||
+ | * [[transparency|Transparency]] | ||
* [[layer3d|2D FMX components]] | * [[layer3d|2D FMX components]] | ||
+ | * [[scripting|Scripting]] | ||
+ | * [[android|Android]] | ||
===== Building an app with Gorilla3D and Delphi 10.3 Rio for Android ===== | ===== Building an app with Gorilla3D and Delphi 10.3 Rio for Android ===== | ||
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When installing Delphi 10.3 Rio, the default configuration is set to " | When installing Delphi 10.3 Rio, the default configuration is set to " | ||
+ | |||
+ | **Since Gorilla3D v0.8.1 we have to set NDK minimum API level to " | ||
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[DCC Error] E2597 C: | [DCC Error] E2597 C: | ||
</ | </ | ||
+ | |||
+ | Your app should tell Android that it needs at least OpenGL ES 3.0. This can be done in " | ||
+ | |||
+ | < | ||
+ | <!-- Tell the system this app requires OpenGL ES 3.0. --> | ||
+ | < | ||
+ | </ | ||
+ | |||
+ | Change the attribute android: |