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interaction [2020/05/26 12:55] – [GamePad Interaction] admininteraction [2020/11/06 09:23] – [Input-Controller] admin
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 But before bothering, have a look at the TGorillaInputController of Gorilla3D, which already provides support for gamepads. It is very easy to use and allows combinations of mouse and keyboard input. But before bothering, have a look at the TGorillaInputController of Gorilla3D, which already provides support for gamepads. It is very easy to use and allows combinations of mouse and keyboard input.
  
-[[inputpolling|Input Polling]]+Read more: [[inputpolling|Input Polling]]
 ===== Input-Controller ===== ===== Input-Controller =====
-Because most games and applications use hotkeys and sequences to interact with the 3D world+ 
-But handling all keyboard and mouse+Because most games and applications use mouse and keyboard in combination, it can be become complex very fast. It's also a bad idea to handle inputs in mainthread an reduce rendering performance by that
 +Besides that, it's very often a hassle to manage lots of hotkeys or input-sequences. Take a further read on the TGorillaInputController to learn how you could handle those things much easier.
  
 Read more: [[inputpolling|Input Polling]] Read more: [[inputpolling|Input Polling]]
  
-Next step: [[android|Android]]+Next step: [[charactercontrolling|CharacterControlling]]