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interaction [2020/05/26 12:55] – [GamePad Interaction] admin | interaction [2020/11/06 09:23] – [Input-Controller] admin | ||
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But before bothering, have a look at the TGorillaInputController of Gorilla3D, which already provides support for gamepads. It is very easy to use and allows combinations of mouse and keyboard input. | But before bothering, have a look at the TGorillaInputController of Gorilla3D, which already provides support for gamepads. It is very easy to use and allows combinations of mouse and keyboard input. | ||
- | [[inputpolling|Input Polling]] | + | Read more: [[inputpolling|Input Polling]] |
===== Input-Controller ===== | ===== Input-Controller ===== | ||
- | Because most games and applications use hotkeys | + | |
- | But handling all keyboard and mouse | + | Because most games and applications use mouse and keyboard in combination, |
+ | Besides that, it's very often a hassle to manage lots of hotkeys or input-sequences. Take a further read on the TGorillaInputController to learn how you could handle those things much easier. | ||
Read more: [[inputpolling|Input Polling]] | Read more: [[inputpolling|Input Polling]] | ||
- | Next step: [[android|Android]] | + | Next step: [[charactercontrolling|CharacterControlling]] |