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inventory [2019/04/10 09:07] – [Manufacturer] admininventory [2020/06/02 13:21] – [Inventory-Designer] admin
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 Combining items works the same way like crafting. The only difference is the used time. While crafting expects a predefined time span, combining should work immediatly. Combining items works the same way like crafting. The only difference is the used time. While crafting expects a predefined time span, combining should work immediatly.
  
-So simply set TimeNeeded on manufacturer construction to zero.+So simply set TimeNeeded property on manufacturer construction to less-equal zero.
 <file pascal> <file pascal>
 LMan.TimeNeeded := 0; LMan.TimeNeeded := 0;
 </file> </file>
 +
 +The Manufacture() method will then not start an async thread for construction, instead it will directly build the new item.
  
 === Up-/Downgrading === === Up-/Downgrading ===
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 Currently supported languages are: Currently supported languages are:
  
-^Language ^ID ^ +^ID ^Language 
-| english | GORILLA_LANG_EN_US +| GORILLA_LANG_EN_US | english | 
-| english | GORILLA_LANG_EN_UK +GORILLA_LANG_EN_UK english 
-german GORILLA_LANG_DE_DE +| GORILLA_LANG_DE_DE | german | 
-| german | GORILLA_LANG_DE_AT +| GORILLA_LANG_DE_AT | german 
-| german | GORILLA_LANG_DE_CH |+| GORILLA_LANG_DE_CH | german |
 ==== Collect ==== ==== Collect ====
  
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 Inventory-Files are also supported in AssetsManager packages. Inventory-Files are also supported in AssetsManager packages.
 +
 +Next step: [[dialogues|Dialogues]]