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physics [2020/05/24 13:25] – [Callbacks] adminphysics [2020/05/24 13:29] – [Remote-Control] admin
Line 210: Line 210:
 procedure TUIMainWin.doOnBeginContact(const ABodyA, ABodyB : TQ3Body); procedure TUIMainWin.doOnBeginContact(const ABodyA, ABodyB : TQ3Body);
 begin begin
 +    if not Assigned(ABodyA.UserDataType) then
 +      Exit;
 +    if not Assigned(ABodyB.UserDataType) then
 +      Exit;      
 +      
     if TComponent(ABodyA.UserData).Name.Equals('Cube1') and TComponent(ABodyB.UserData).Name.Equals('Sphere2') then     if TComponent(ABodyA.UserData).Name.Equals('Cube1') and TComponent(ABodyB.UserData).Name.Equals('Sphere2') then
     begin     begin
       FMX.Types.Log.D('expected collision between %s <=> %s',        FMX.Types.Log.D('expected collision between %s <=> %s', 
         [TComponent(ABodyA.UserData).Name, TComponent(ABodyB.UserData).Name]);         [TComponent(ABodyA.UserData).Name, TComponent(ABodyB.UserData).Name]);
 +    end
 +    else
 +    begin
 +      FMX.Types.Log.D('<ERROR> unexpected collision between %s <=> %s', 
 +        [ABodyA.UserDataType^.Name, ABodyB.UserDataType^.Name]);
     end;     end;
  end;  end;
Line 227: Line 237:
   * RemoteBodyForce   * RemoteBodyForce
  
-By this methods you're able to set a position or rotation explicitly or to apply a force / impulse on a specific element.+<file pascal> 
 +// move cube upwards by impulse 
 +GorillaPhysicsSystem1.RemoteBodyImpulse(GorillaCube1, Point3D(0, -1, 0)); 
 +</file> 
 + 
 +By the methods above you're able to set a position and/or rotation explicitlyor to apply a force / impulse on a specific element.
  
 **__CAUTION:__ By this methods you can influence physical mechanics so heavily, that overstep bounds / limits, which may lead to unexpected behaviour.** **__CAUTION:__ By this methods you can influence physical mechanics so heavily, that overstep bounds / limits, which may lead to unexpected behaviour.**
  
 Next step: [[fmodaudio|FMOD Audio]] Next step: [[fmodaudio|FMOD Audio]]