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physics [2020/05/24 13:30] – [Remote-Control] adminphysics [2020/06/06 15:37] – [Max Contacts] admin
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 Even if there is no object limit, this will limit your scene indirectly. Even if there is no object limit, this will limit your scene indirectly.
  
 +==== Types of Body ====
  
 +Q3 Physics Engine allows to decide between 3 different body types.
 +
 +^Type ^Description ^
 +|TQ3BodyType.eStaticBody | Static bodies will not be move or influenced by mass and impulses. Use this type for defining a plane / floor.|
 +|TQ3BodyType.eDynamicBody|Dynamic bodies will move, handle forces influenced by mass and impulses. Use this type by default for any kind of physics-engine handled instances.|
 +|TQ3BodyType.eKinematicBody|Kinematic bodies will be moved, but will not be influenced by mass and impulses. Use this type as an alternative to dynamic bodies. |
 ===== Colliders ===== ===== Colliders =====