Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Last revisionBoth sides next revision | ||
physics [2020/05/24 13:30] – [Remote-Control] admin | physics [2020/06/06 15:37] – [Max Contacts] admin | ||
---|---|---|---|
Line 74: | Line 74: | ||
Even if there is no object limit, this will limit your scene indirectly. | Even if there is no object limit, this will limit your scene indirectly. | ||
+ | ==== Types of Body ==== | ||
+ | Q3 Physics Engine allows to decide between 3 different body types. | ||
+ | |||
+ | ^Type ^Description ^ | ||
+ | |TQ3BodyType.eStaticBody | Static bodies will not be move or influenced by mass and impulses. Use this type for defining a plane / floor.| | ||
+ | |TQ3BodyType.eDynamicBody|Dynamic bodies will move, handle forces influenced by mass and impulses. Use this type by default for any kind of physics-engine handled instances.| | ||
+ | |TQ3BodyType.eKinematicBody|Kinematic bodies will be moved, but will not be influenced by mass and impulses. Use this type as an alternative to dynamic bodies. | | ||
===== Colliders ===== | ===== Colliders ===== | ||