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references [2020/11/06 13:22] – [MANAZ Santas Workshop] admin | references [2020/11/06 13:24] – [Tale Of Woods & Water] admin | ||
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+ | In this demo we used: | ||
+ | * character skinning animation from DAE format | ||
+ | * complex animation management by an animation-controller and transitions | ||
+ | * different model formats (dae, fbx, obj, gltf) loaded | ||
+ | * order-independent transparency rendering for ferns | ||
+ | * cloning and instanciating of models and meshes for ferns and rocks | ||
+ | * normal-mapping texturing for rocks and branch | ||
+ | * lambert/ | ||
+ | * Q3 Physics Engine with capsule, box and mesh colliders | ||
+ | * FMOD audio playback for music and sound-effects triggered by character-controller | ||
+ | * PhysicsCharacterController with ThirdPersonController and real physics feedback | ||
+ | * trigger-point detection to turn a selected specific wheel | ||
+ | * InputController keyboard feedback with hotkey settings | ||
+ | * water surface rendering with depth-, reflection- and refraction-pass | ||
+ | * sparkles particle emitter for the magical feeling | ||
+ | * 3DTextLayer with correct transparency | ||
+ | * property animations for moving camera at the beginning | ||
+ | * mouse interaction for camera rotation | ||
+ | * skybox rendering from cubemap | ||
+ | * bokeh effect for the blurry look | ||
+ | * frustum culling to rendering only visible objects | ||
+ | * and much more under the hood! | ||
+ | |||
+ | {{youtube> | ||
[[https:// | [[https:// | ||