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references [2020/11/06 13:22] – [MANAZ Santas Workshop] adminreferences [2020/11/06 13:24] – [Tale Of Woods & Water] admin
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 {{:g3d_towaw_screen1_wide.jpg?nolink|}} {{:g3d_towaw_screen1_wide.jpg?nolink|}}
  
 +In this demo we used:
 +  * character skinning animation from DAE format
 +  * complex animation management by an animation-controller and transitions
 +  * different model formats (dae, fbx, obj, gltf) loaded
 +  * order-independent transparency rendering for ferns
 +  * cloning and instanciating of models and meshes for ferns and rocks
 +  * normal-mapping texturing for rocks and branch
 +  * lambert/phong and blinnphong shaders
 +  * Q3 Physics Engine with capsule, box and mesh colliders
 +  * FMOD audio playback for music and sound-effects triggered by character-controller
 +  * PhysicsCharacterController with ThirdPersonController and real physics feedback
 +  * trigger-point detection to turn a selected specific wheel
 +  * InputController keyboard feedback with hotkey settings
 +  * water surface rendering with depth-, reflection- and refraction-pass
 +  * sparkles particle emitter for the magical feeling
 +  * 3DTextLayer with correct transparency
 +  * property animations for moving camera at the beginning
 +  * mouse interaction for camera rotation
 +  * skybox rendering from cubemap
 +  * bokeh effect for the blurry look
 +  * frustum culling to rendering only visible objects
 +  * and much more under the hood!
 +
 +{{youtube>Hq0c8-1yZG4?large}}
 [[https://www.youtube.com/watch?v=Hq0c8-1yZG4|Watch On YouTube]] [[https://www.youtube.com/watch?v=Hq0c8-1yZG4|Watch On YouTube]]