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references [2020/11/06 13:23] – [Tale Of Woods & Water] adminreferences [2020/11/06 13:24] – [Tale Of Woods & Water] admin
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 {{:g3d_towaw_screen1_wide.jpg?nolink|}} {{:g3d_towaw_screen1_wide.jpg?nolink|}}
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-{{youtube>Hq0c8-1yZG4?large}} 
  
 In this demo we used: In this demo we used:
-• character skinning animation from DAE format +  * character skinning animation from DAE format 
-• complex animation management by an animation-controller and transitions +  complex animation management by an animation-controller and transitions 
-• different model formats (dae, fbx, obj, gltf) loaded +  different model formats (dae, fbx, obj, gltf) loaded 
-• order-independent transparency rendering for ferns +  order-independent transparency rendering for ferns 
-• cloning and instanciating of models and meshes for ferns and rocks +  cloning and instanciating of models and meshes for ferns and rocks 
-• normal-mapping texturing for rocks and branch +  normal-mapping texturing for rocks and branch 
-• lambert/phong and blinnphong shaders +  lambert/phong and blinnphong shaders 
-• Q3 Physics Engine with capsule, box and mesh colliders +  Q3 Physics Engine with capsule, box and mesh colliders 
-• FMOD audio playback for music and sound-effects triggered by character-controller +  FMOD audio playback for music and sound-effects triggered by character-controller 
-• PhysicsCharacterController with ThirdPersonController and real physics feedback +  PhysicsCharacterController with ThirdPersonController and real physics feedback 
-• trigger-point detection to turn a selected specific wheel +  trigger-point detection to turn a selected specific wheel 
-• InputController keyboard feedback with hotkey settings +  InputController keyboard feedback with hotkey settings 
-• water surface rendering with depth-, reflection- and refraction-pass +  water surface rendering with depth-, reflection- and refraction-pass 
-• sparkles particle emitter for the magical feeling +  sparkles particle emitter for the magical feeling 
-• 3DTextLayer with correct transparency +  3DTextLayer with correct transparency 
-• property animations for moving camera at the beginning +  property animations for moving camera at the beginning 
-• mouse interaction for camera rotation +  mouse interaction for camera rotation 
-• skybox rendering from cubemap +  skybox rendering from cubemap 
-• bokeh effect for the blurry look +  bokeh effect for the blurry look 
-• frustum culling to rendering only visible objects +  frustum culling to rendering only visible objects 
-• and much more under the hood!+  and much more under the hood!
  
 +{{youtube>Hq0c8-1yZG4?large}}
 [[https://www.youtube.com/watch?v=Hq0c8-1yZG4|Watch On YouTube]] [[https://www.youtube.com/watch?v=Hq0c8-1yZG4|Watch On YouTube]]