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references [2020/11/06 13:23] – [Tale Of Woods & Water] admin | references [2020/11/06 13:24] – [Tale Of Woods & Water] admin | ||
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- | {{youtube> | ||
In this demo we used: | In this demo we used: | ||
- | • character skinning animation from DAE format | + | * character skinning animation from DAE format |
- | • complex animation management by an animation-controller and transitions | + | |
- | • different model formats (dae, fbx, obj, gltf) loaded | + | |
- | • order-independent transparency rendering for ferns | + | |
- | • cloning and instanciating of models and meshes for ferns and rocks | + | |
- | • normal-mapping texturing for rocks and branch | + | |
- | • lambert/ | + | |
- | • Q3 Physics Engine with capsule, box and mesh colliders | + | |
- | • FMOD audio playback for music and sound-effects triggered by character-controller | + | |
- | • PhysicsCharacterController with ThirdPersonController and real physics feedback | + | |
- | • trigger-point detection to turn a selected specific wheel | + | |
- | • InputController keyboard feedback with hotkey settings | + | |
- | • water surface rendering with depth-, reflection- and refraction-pass | + | |
- | • sparkles particle emitter for the magical feeling | + | |
- | • 3DTextLayer with correct transparency | + | |
- | • property animations for moving camera at the beginning | + | |
- | • mouse interaction for camera rotation | + | |
- | • skybox rendering from cubemap | + | |
- | • bokeh effect for the blurry look | + | |
- | • frustum culling to rendering only visible objects | + | |
- | • and much more under the hood! | + | |
+ | {{youtube> | ||
[[https:// | [[https:// | ||