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roadmap [2019/08/11 12:55] – admin | roadmap [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ====== Roadmap ====== | ||
- | This roadmap shows our intentions as of this date. Development plans and priorities are subject to change. | ||
- | Accordingly, | ||
- | The list do not show any prioritized features or fixes. | ||
- | Bugfixes: | ||
- | * Scaling of particles | ||
- | * InputController full support on Android | ||
- | * InputController Debugger slows down massively | ||
- | |||
- | New features: | ||
- | * ShadowMapping and/or Faketracing shadows | ||
- | * Augmented reality framework powered by EasyAR | ||
- | * GorillaScript | ||
- | * GorillaScript with shader programming | ||
- | * Parallax Occlusion Mapping Material | ||
- | * Physically Based Rendering Material | ||
- | * Video Material | ||
- | * Import BVH (motion capturing) files | ||
- | * Export to STL format | ||
- | * Lens Flare effect | ||
- | * Lightrays | ||
- | * SkillSystem UI overlay components | ||
- | * Q3 Physics engine with stable 3rd person / terrain collider | ||
- | * Mesh-Reduction by LOD setting | ||
- | * Node-Material Compiler | ||
- | * Controllers for doors, windows, walking-camera, | ||
- | * itch.io or steam client component | ||
- | * open.xr implementation | ||
- | * mobilego or other game payment component | ||
- | * Deferred Rendering |