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- | ====== Shadows ====== | ||
- | Gorilla3D intends to supply a variation of shadow computation methods. Because not all projects are equal, may some need fast and some may need more accurate 3D object shadows. | ||
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- | ===== Techniques ===== | ||
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- | ^ Name ^ Description ^ | ||
- | | ShadowMapping | Simple, hard-edged and fast shadow computation. | | ||
- | | VarianceShadowMapping | Simple, soft-edged and fast shadow computation. | | ||
- | | Faketracing Shadows | A Gorilla3D experimental technique for accurate and blurred shadows. | ||
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- | ==== Shadow Mapping ==== | ||
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- | ==== Variance Shadow Mapping ==== | ||
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- | ==== Faketracing Shadows ==== | ||
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- | [[water|Water]] |