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skillsystem [2020/11/06 13:05] – [Skill] admin | skillsystem [2020/11/06 13:16] – [Skillsystem] admin | ||
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FSkillSystem : TGorillaSkillSystem; | FSkillSystem : TGorillaSkillSystem; | ||
FMySkills : TGorillaSkillGroup; | FMySkills : TGorillaSkillGroup; | ||
- | FSkills : Array[0..1] of TGorillaSkill; | + | FSkills : Array[0..2] of TGorillaSkill; |
[...] | [...] | ||
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// add a group for managing general skills | // add a group for managing general skills | ||
FMySkills := FSkillSystem.AddGroup(); | FMySkills := FSkillSystem.AddGroup(); | ||
- | FMySkill.Name := ' | + | FMySkills.Name := ' |
// add some skill to this group | // add some skill to this group | ||
- | FSkills[0] := AddSkill(); | + | FSkills[0] := FMySkills.AddSkill(); |
FSkills[0].Name := ' | FSkills[0].Name := ' | ||
FSkills[0].Level := 1; | FSkills[0].Level := 1; | ||
FSkills[0].MaxLevel := 10; | FSkills[0].MaxLevel := 10; | ||
- | FSkills[1] := AddSkill(); | + | FSkills[1] := FMySkills.AddSkill(); |
FSkills[1].Name := ' | FSkills[1].Name := ' | ||
- | FSkills[1].Level := 1; | + | |
- | FSkills[1].MaxLevel | + | FSkills[2] := FMySkills.AddSkill(); |
+ | FSkills[2].Name := ' | ||
+ | FSkills[2].Level | ||
+ | FSkills[2].MaxLevel | ||
+ | // we can enable this by leveling up the " | ||
+ | FSkills[2].Enabled := false; | ||
+ | // just link to another skill | ||
+ | FSkills[1].NextSkill | ||
</ | </ | ||
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|NextSkill | Defines a linked skill which will be enabled on leveling up. Use this property instead of interpolation mechanism. By default this value is not set.| | |NextSkill | Defines a linked skill which will be enabled on leveling up. Use this property instead of interpolation mechanism. By default this value is not set.| | ||
|Data |Use this value to store skill specific variable content. For example if the Value field do not provide enough information for this skill. By default this value is set to TValue.Empty.| | |Data |Use this value to store skill specific variable content. For example if the Value field do not provide enough information for this skill. By default this value is set to TValue.Empty.| | ||
+ | |||
+ | ==== Leveling Up ==== | ||
+ | |||
+ | In most games it's not enough to just manage skill values, you also like to evolve your character. | ||
+ | Leveling up allows you to change values and factors by levels. Each leveling up will start a TGorillaSkillProcess, | ||
+ | you might won't change the value immediately. The " | ||
+ | At the moment only leveling up is allowed. | ||
+ | |||
+ | Besides easy leveling up, you can also enable new skill values by this method. Simply set the " | ||
+ | |||
+ | <file pascal> | ||
+ | var LLevelProc : TGorillaSkillProcess; | ||
+ | begin | ||
+ | LLevelProc := FSkills[0].StartLevelingUp(); | ||
+ | LLevelProc.Start(); | ||
+ | end; | ||
+ | </ | ||
+ | |||
===== User Interface ===== | ===== User Interface ===== | ||
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Sadly AssetsManager support is not given yet. | Sadly AssetsManager support is not given yet. | ||
+ | Next step: [[inputpolling|InputPolling]] |