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====== Gorilla3D Framework Manual ====== | ====== Gorilla3D Framework Manual ====== | ||
- | {{ : | ||
- | | + | {{:g3d-splatscreen.png|}} |
- | - [[requirements|Requirements]] | + | |
- | - [[pricing|Pricing]] | + | |
- | | + | The Gorilla3D Framework is an extension for Firemonkey |
- | * [[viewport|Viewport]] | + | |
- | | + | If you don't already have installed Delphi or C++ Builder you can start by downloading the Delphi community editon at: [[https:// |
- | * [[animations|Animations]] | + | |
- | * [[materials|Materials]] | + | The component library uses the OpenGL 4.3+ or OpenGLES v3.1 + technology and currently supports Windows 32/64 and Android 32/64 platforms. |
- | * [[default-material|DefaultMaterial]] | + | |
- | * [[runtime-material|RuntimeMaterial]] | + | A wide range of classes and components |
- | * [[water|Water]] | + | |
- | * [[textures|Textures]] | + | Select your version: |
- | * [[primitives|Primitives]] | + | * [[1.1.0:start|1.1.0]] |
- | * [[terrain|Terrain]] | + | |
- | * [[skybox|SkyBox]] | + | |
- | * [[particles|Particles]] | + | |
- | * [[physics|Physics]] | + | |
- | * [[fmodaudio|FMOD Audio]] | + | |
- | * [[assetsmanager|Assets Manager]] | + | |
- | * [[billboard|Billboard]] | + | |
- | * [[inventory|Inventory]] | + | |
- | * [[dialogues|Dialogues]] | + | |
- | * [[skillsystem|Skillsystem]] | + | |
- | * [[inputpolling|Input Polling]] | + | |
- | * [[pathfinding|Pathfinding]] | + | |
- | * [[renderpass|Render Pass]] | + | |
- | * [[shadows|Shadows]] | + | |
- | * [[water|Water]] | + | |
- | * [[bokeh|Bokeh]] | + | |
- | * [[deftypes|Internal Model Definition]] | + | |
- | * [[transparency|Transparency]] | + | |
- | * [[layer3d|2D FMX components]] | + | |
- | * [[scripting|Scripting]] | + | |
- | * [[interaction|Interaction]] | + | |
- | * [[android|Android]] | + | |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | -[[examples|Examples]] | + | |
- | -[[references|References]] | + | |
- | -[[roadmap|Roadmap]] | + | |
- | -[[bugreport|Bug Reporting]] | + |