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textures [2020/01/12 21:03] – admin | textures [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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- | ====== Textures ====== | ||
- | Gorilla3D extends FMX texture support of TTextureBitmap. With default FMX behaviour you're only allowed to create a RGBA texture. | ||
- | |||
- | ===== Supported Formats ===== | ||
- | |||
- | |||
- | ===== Min-/Mag Filter ===== | ||
- | |||
- | ===== Wrapping ===== | ||
- | |||
- | |||
- | <file pascal> | ||
- | LTexture := TGorillaTextureBitmap.Create(1024, | ||
- | LTexture.BeginSetup(); | ||
- | try | ||
- | with LTexture do | ||
- | begin | ||
- | Components := TPixelFormatEx.RGB32F; | ||
- | Format := TPixelFormatEx.RGB; | ||
- | MinFilter := TTextureFilter.Linear; | ||
- | MagFilter := TTextureFilter.Linear; | ||
- | WrapS := TGorillaTextureWrap.ClampToBorder; | ||
- | WrapT := TGorillaTextureWrap.ClampToBorder; | ||
- | end; | ||
- | finally | ||
- | LTexture.EndSetup(); | ||
- | end; | ||
- | </ |