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textures [2020/01/12 21:25] – [Min-/Mag Filter] admin | textures [2020/01/12 21:33] – [Wrapping] admin | ||
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===== Wrapping ===== | ===== Wrapping ===== | ||
+ | ^Kind^^ | ||
+ | |TGorillaTextureWrap.ClampToBorder|| | ||
+ | |TGorillaTextureWrap.ClampToEdge|| | ||
+ | |TGorillaTextureWrap.Clamp|| | ||
+ | |TGorillaTextureWrap.Repeated|| | ||
+ | |TGorillaTextureWrap.MirrorRepeated|| | ||
+ | |||
+ | ===== Setting up ===== | ||
+ | |||
+ | To set up a Gorilla3D texture correctly, you need to encapsulate property configuration inside of BeginSetup and EndSetup method. | ||
+ | Only then all settings will correctly be submitted to OpenGL. | ||
+ | ===== Example ===== | ||
<file pascal> | <file pascal> |