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Textures

LTexture := TGorillaTextureBitmap.Create(1024, 1024);
    LTexture.BeginSetup();
    try
      with FFBOTexture do
      begin
        Components := TPixelFormatEx.RGB32F;
        Format := TPixelFormatEx.RGB;
        MinFilter := TTextureFilter.Linear;
        MagFilter := TTextureFilter.Linear;
        WrapS := TGorillaTextureWrap.ClampToBorder;
        WrapT := TGorillaTextureWrap.ClampToBorder;
      end;
    finally
      LTexture.EndSetup();
    end;