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Textures
LTexture := TGorillaTextureBitmap.Create(1024, 1024); LTexture.BeginSetup(); try with FFBOTexture do begin Components := TPixelFormatEx.RGB32F; Format := TPixelFormatEx.RGB; MinFilter := TTextureFilter.Linear; MagFilter := TTextureFilter.Linear; WrapS := TGorillaTextureWrap.ClampToBorder; WrapT := TGorillaTextureWrap.ClampToBorder; end; finally LTexture.EndSetup(); end;