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Textures
Gorilla3D extends FMX texture support of TTextureBitmap. With default FMX behaviour you're only allowed to create a RGBA texture.
Texture-Kinds
With v0.8.2+ more texture types than 2D textures are supported.
Format | Description |
---|---|
TGorillaTextureKind.Texture2D | Default texture kind creating a two dimensional image. |
TGorillaTextureKind.Texture3D | Creating a three dimensional texture. |
TGorillaTextureKind.CubeMap | Creating a texture with 6 sides of 2D Images. |
Supported Formats
A texture format is described by a components internal format and a general format. While the components define the exact datatypes of byte data, the general format is more a simple setup information.
Components / InternalFormat
Format | Description |
---|---|
TPixelFormatEx.RGBA | |
TPixelFormatEx.RGBA16F | |
TPixelFormatEx.RGBA32F | |
TPixelFormatEx.RGB | |
TPixelFormatEx.RGB16F | |
TPixelFormatEx.RGB32F | |
TPixelFormatEx.RG | |
TPixelFormatEx.RG16F | |
TPixelFormatEx.RG32F | |
TPixelFormatEx.R | |
TPixelFormatEx.R16F | |
TPixelFormatEx.R32F | |
TPixelFormatEx.Depth | |
TPixelFormatEx.Depth16 | |
TPixelFormatEx.Depth24 | |
TPixelFormatEx.Depth32 | |
… |
Format
TPixelFormatEx.RGBA | |
TPixelFormatEx.RGB | |
TPixelFormatEx.RG | |
TPixelFormatEx.R | |
TPixelFormatEx.Depth | |
… |
Min-/Mag Filter
Wrapping
LTexture := TGorillaTextureBitmap.Create(1024, 1024); LTexture.BeginSetup(); try with LTexture do begin Components := TPixelFormatEx.RGB32F; Format := TPixelFormatEx.RGB; MinFilter := TTextureFilter.Linear; MagFilter := TTextureFilter.Linear; WrapS := TGorillaTextureWrap.ClampToBorder; WrapT := TGorillaTextureWrap.ClampToBorder; end; finally LTexture.EndSetup(); end;