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tipsandtricks [2019/10/03 13:58] – [Polygon count] admintipsandtricks [2019/10/03 14:00] – [Changing Position, RotationAngle or Scale] admin
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 ==== Changing Position, RotationAngle or Scale ==== ==== Changing Position, RotationAngle or Scale ====
  
-Changing one of the transformation settings of a 3D scene object initializes rendering each time.+Changing one of the transformation settings or visual properties of a 3D scene object initializes rendering implicity.
 So, when you're manipulating more than one object or property this could lead to very bad performance. So, when you're manipulating more than one object or property this could lead to very bad performance.
-Due to that, GorillaViewport provides the BeginUpdate and EndUpdate methods.+ 
 +Therefor we need some way of grouping those operations and to prevent FMX from updating each time. 
 + 
 +Due to that, GorillaViewport provides the BeginUpdate() and EndUpdate() methods.
 Encapsulate your transformations to increase performance. Encapsulate your transformations to increase performance.