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tipsandtricks [2019/10/03 14:08] – [Changing Position, RotationAngle or Scale] admin | tipsandtricks [2019/10/03 14:08] – [Threading] admin | ||
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- | ==== Threading ==== | + | ===== Threading |
It is not uncommon to use a thread to compute visual property values. But because FMX (and also Gorilla3D) only runs in main thread, we need to synchronize somehow. | It is not uncommon to use a thread to compute visual property values. But because FMX (and also Gorilla3D) only runs in main thread, we need to synchronize somehow. |