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water [2020/01/10 09:15] – [Water Material] admin | water [2020/01/10 09:33] – [Example] admin | ||
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A water surface is not seldomly a popular game component. We do not provide directly a water surface component, but it is quite easy to setup one. | A water surface is not seldomly a popular game component. We do not provide directly a water surface component, but it is quite easy to setup one. | ||
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Water rendering is based on: | Water rendering is based on: | ||
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* reflection computation | * reflection computation | ||
* and the water shader itself | * and the water shader itself | ||
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===== Components ===== | ===== Components ===== | ||
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end; | end; | ||
</ | </ | ||
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+ | Next step: [[bokeh|Bokeh]] |